![]() # You should have received a copy of the GNU General Public License # GNU General Public License for more details. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # but WITHOUT ANY WARRANTY without even the implied warranty of # This program is distributed in the hope that it will be useful, # of the License, or (at your option) any later version. # as published by the Free Software Foundation either version 2 # modify it under the terms of the GNU General Public License ![]() # This program is free software you can redistribute it and/or The FlightGear community for their help in testing and feedback for development Rene Negree for his help with the importer, tips on the texture mapping and materials and user settings saving Willian P Gerano for his original work (the very first version of this script was a port of his original work) The Blender team: ( ) for such a fine piece of software I want to have an option to overwrite, or to prompt the operator if they want to overwrite textures on an export Go to File->Import->AC3D (.ac), select a file and let it do the work ![]() You'll need to enable the script in the user preferences window after installing it - open the user preferences window (File->User Preferences or Ctrl-Alt-U) and then go to the Add-on tab, click the button for Import-Export and then check the box on the right of "Import-Export: AC3D (.ac)" I can't see it in the import/export menu! There's an alternative location you can drop it, at ~/.blender/2.6/scripts/addons (linux) or the equivalent windows user profile location. Open the blender/2.6/scripts/addons folder, then pull the io_scene_ac3d folder into the addons folder of blender. Yes, this is mainly a port of those files to enable the import/export of. This mod aims to bring that back to 2.6 and 2.7 For earlier Blender 2.6x versions you need an older revision of the plugin ( )īecause in the migration from 2.4X to 2.5, it lost AC3D support. It's a few python scripts to import/export AC3D data into and out of Blender 2.63+.
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